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The soundtrack by Paul Slocum, Mathieu Stempel and Trash80, much like Jesper Kyd’s work for the IO Interactive range of games, mixes styles from C64 SID chip to modern movie style and is highly memorable - and rather handily available for sale on the website straight away as an optional extra, rather than Introversion wacking a tenner on the price and trying to make you buy the game again, or restricting the soundtrack to an import - you can pick it up for the price of a games mag. but this nutshell’s a lot bigger than my description suggests, I’ve been playing it since before the disk arrived and it’s another PC game, after World of Warcraft and Counter-Strike Source, where having to get this review to my boss was too much of an inconvenience to my entertainment, hence the delay. If messing up the commands happens too often, you’ll be glad there’s no multiplayer for some kid on the net to laugh at you. However that means your mouse-tracing skills for commands and creation have to be top-notch otherwise you can find yourself overwhelmed and you will be screaming for either some easy C&C-styled key commands, or a Wacom light pen instead of a mouse.
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This can let you back into a protection level if you’re losing, as long as you’re a fast collector. During the protection/rescue missions, all is not lost if you should lose some Darwinians, provided you can collect their souls. Get used to the world and after a while, it’s beautiful in its own way without needing half your hard disk for textures - like modern games, and in addition to those PC classics, the flourishing yet edgy graphics also bring to mind the arcade classic Robotron 2084 when you’re making the virus race eat laser for breakfast, and Lemmings when you have to create officers to route the little green men to safety. Since the handling of the Squads bring back memories of quintessential classics like Cannon Fodder and in turn, the Syndicate games, all in a landscape reminding you of Geoff Crammond’s The Sentinel but taking in some modern lighting effects. There is some resource gathering but neither that, nor the saving of the stick-man-like Darwinians, dominate the game, everything has a balance throughout the game’s 20 levels. However, C&C fans will find themselves almost drowning at the difference in interfaces, even if the unit trees for this RTS are a lot shorter - it’s not laid out on a plate for you, you have to take the world, using Ground-Control mouse movement for the camera (but also the WSAD keys if you like) to zoom in, see the red on the map and destroy it - among other tasks.
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